The models need to be created according to a set of published specs. Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. Provide the interface for tuning the parameters of all operations above. Rendering and lighting the animated model in real time, in a user selected background.Įncoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further). On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration) Real time head and expression tracking in an input video stream, (also with audio analysis).Ĭombining tracked data with additional virtual puppeteer-ing input.
The FaceRig end goal is to provide a full featured real time digital actor set for home use. We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.įor now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. This one is estimated to be available much later, in 2015. It is the same as Classic feature-wise except unlike Classic it allows for the generated content to be monetized online (with strict limitations - please read the EULA for details -, especially if you want to license it as a business or to use it for profit).įaceRig Studio targeted at the professional market.
It is meant for home non-commercial use on PC.įaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browserįaceRig (or Facerig Classic) is the base version. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.įaceRig is being developed by Holotech Studios and the image based face tracking SDK being used is provided by Visage Technologies. It is currently in development and we estimate the public Beta to become available on the 29'th of August 2014 (and the final version to be ready in December 2014). Pre-Purchase and receive access to the betaįaceRig is a program enabling anyone with a webcam to digitally embody awesome characters.